It sounded so promising.
Anyone, anywhere would be able to strap on a headset in their living room and be able to experience events anywhere in the world - or outside of it - as if they were really there.
Virtual reality (VR) technology was long seen as the next big thing. But real reality always seemed to get in the way.
For years, it was the costly and bulky equipment; More recently, the sparse investment in software because of a lack of consumer-ready headgear.
Now, that could change.
Oculus, the VR business bought for $2 billion by Facebook Inc last year, said in May 2015 that it would start shipping a consumer version of its Rift headset in early 2016, raising hopes that investment in VR software will finally take off.
"I have been waiting for virtual reality since I was a little boy 30 years ago," said Ben Schachter, an analyst at Macquarie Securities in New York.
"Our view is that things are radically different this time."
Image: Members of the media try earphones and a headset used for virtual reality at the Sundance Film Festival in Park City, Utah January 23, 2015. The content is viewed on a wraparound-style headset that project a 360-degree panorama, giving viewers the feel of being in the action.
Text: Abhirup Roy and Arathy S Nair, Reuters
Images courtesy: Reuters