After years of waiting, Indian gamers finally get a homegrown AAA RPG—Age of Bhaarat promises epic storytelling and cinematic gameplay rooted in Indian mythology


India is one of the fastest-growing gaming markets in the world, with over 300 million gamers already calling the country home, many hailing from mobile-first backgrounds. Yet those of us who once farmed XP in Diablo or raided in World of Warcraft always wondered: When will India get its own global-grade, console-worthy RPG?

That question may finally have an answer. The Age of Bhaarat, billed as India’s first true AAA game (or our own Aatmanirbhar MMORPG, is currently under development by Tara Gaming. Co-founded by bestselling author Amish Tripathi, whose Shiva Trilogy and Ram Chandra series have sold millions worldwide, the project also ropes in Bollywood icon Amitabh Bachchan and gaming veteran Nouredine Abboud.

The ultimate goal here is to reimagine ancient Indian epics with the kind of cinematic polish and modern gameplay mechanics we are used to seeing in hit AAA games.

From epics to consoles

Amish Tripathi has already proven himself a master of turning mythology into mass-market blockbusters. His Shiva Trilogy sold more than 2.5 million copies, while the Ram Chandra series reshaped the familiar epic into something modern and fast-paced, winning readers both in India and abroad. With The Age of Bhaarat, that same universe of gods, demons, and epic battles will be brought to life not on the page, but on the console screen.

For Indian gamers, this is no small milestone. Most locally produced games so far have been smaller, mobile-first experiments, rarely aiming for the polish and depth of RPG giants like The Witcher or Elden Ring. Tara Gaming’s ambition is different. By starting with a strong mythological foundation and marrying it with international-standard visuals, combat systems, and storytelling, the studio hopes to deliver something that stands shoulder to shoulder with the very best global franchises.

Amish’s presence gives the project a grounding that most myth-based games miss. He isn’t just repeating old tales; he’s been reshaping them for years into stories that feel immediate and relatable, whether in his Shiva Trilogy or the Ram Chandra series. That instinct, to draw out the human struggle inside the myth, is exactly what a role-playing game thrives on.

Picture roaming a vast map where rivers like the Ganga or snow-capped peaks of the Himalayas form the backdrop, with cities drawn from epic imagination. Each quest could pull you into choices that aren’t just about loot or levels, but about the kind of moral conflicts Indian legends are built on. A game like this does not just appeal to Indian players; it could spark global curiosity about India’s rich narrative traditions in a way no book or film has managed before. For years, Indian readers have devoured Amish’s novels with cinematic imagination; now, with gaming as the medium, that imagination becomes interactive.

Building India’s first true AAA studio

If Amish provides the narrative backbone, Amitabh Bachchan provides the gravitas. Reports suggest the Bollywood icon will lend his voice and possibly his likeness to one of the game’s central characters. For a medium where immersion matters, Bachchan’s baritone could be game-changing. Unlike the usual myth-inspired games that stop at flashy combat, Age of Bhaarat seems to be aiming for something richer.

Early leaks suggest players won’t just button-mash their way through fights but pick from archetypes: warriors, sages, maybe even rulers, each with their own growth paths and storylines. Instead of the standard “kill monsters, get loot” loop, choices made along the way could bend the plot, shifting politics or even the spiritual tone of the world. That means decisions feel weighty, not just cosmetic. The game is expected to mix strategy and roleplay in unexpected ways. You’ll juggle resources, make moral choices, and manage alliances!

On the business side, the studio is balancing ambition with accessibility. While it’s clear that Age of Bhaarat is being designed for console and PC first, Tara Gaming has also confirmed ongoing discussions about mobile and cloud versions for India’s massive mobile-first audience. Monetization is likely to follow the global trend of optional in-game purchases, cosmetic gear, expansion packs, and maybe even mythic weapons or skins inspired by characters from Tripathi’s books.

What they’ve stressed, however, is that the core game will remain complete without microtransactions, unlike free-to-play gacha titles. Instead, they want the model to feel closer to premium Western RPGs, with a full experience upfront and add-ons that expand the world rather than fragment it. If they stick to this promise, it could set a new benchmark for how Indian studios approach monetization, showing that local developers can produce games with both narrative integrity and global production standards.

India Levels Up

Many of us consider India, our home, to be the source of the most ancient and epic mythology known to man. Still, for decades, Indian gamers have looked outward for their epic adventures, whether it was storming dungeons in Diablo or braving the frozen north in Skyrim.

The Age of Bhaarat marks the first time that a truly Indian story, rooted in its mythology, shaped by its writers, and powered by its icons, is being given the AAA treatment. Of course, expectations are enormous, and execution will matter more than hype. But even the announcement alone signals a turning point: India is no longer content being just a market for international games. It is ready to be a creator, a storyteller, and a competitor on the world stage. For millions of Indian gamers, the long wait may finally be ending.

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With a background in Linux system administration, Nigel Pereira began his career with Symantec Antivirus Tech Support. He has now been a technology journalist for over 6 years and his interests lie in Cloud Computing, DevOps, AI, and enterprise technologies.

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