Omerta: City of Gangsters Walkthrough - Act I: Northside

In this place you will deal with racist members of the Ku Klux Klan. Start by gaining the trust of the locals - upgrade your level of Vault 2, rent the Premises and create a Soup Kitchen. Try to explore the surroundings at the same time and install a brewery, Speakeasy and a protective racket in the connections you reveal. This will be enough to pay your gang members and gradually begin to accumulate money.

Your first contact in a new area is Eliza Jackson.

You need to increase the Liked rating to 40. There are several ways to do this: by improving Soup cuisine with adequate tasks (the last tab) or by encountering bandits chasing you through the city streets. You will need the help of informants to unlock this quest.

It turns out that the Ku Klux Klan does not like competition - through city officials, it will make your rating increase by one point every day, so you have to work quickly. Some Walker "Big Man" Johnson will contact you and promise to help you in exchange for 60 barrels of beer for a local jazz club. You have a brewery (you can freeze Speakeases for a while so they don’t use your stocks), and Jobs should give you what you need.

Big Man himself - soon you will use his services to your advantage.

The Ku Klux Klan will make another move - there will be a direct confrontation in the jazz club. After defeating five opponents (beware of those in red robes - they are armed with Thompsons, who inflict huge damage), the battle will end, but you will probably have to mislead police investigators. As a reward, each of your characters will increase.

It's time to help your great friend: raise $ 5,000. When you do this, do not forget to develop your business and discover new areas of the city. Soon you will receive an offer from Samuel Johnson: $ 1,000 for each completed quest that he gives you. There is nothing complicated about it: the first requires 5 firearms, the second requires the creation of a bookmaker (you may have to close the business in one of the connections, because there are only two on the map). Fortunately, the bookmaker, combined with Protection Racket and Soup Kitchen (and the high-rated Liked) generate enough money for you to wait just a few days.

Two missions for Samuel Johnson, and you have $ 2,000 in your pockets.

After a while, "Big Man" will contact you with information about the collection of the Ku Klux Klan. This is a great opportunity to eliminate them. I propose to save the game right here because it may turn out that after collecting $ 5,000 Walker was captured, and you have to save it - this will automatically begin the last battle in the district.

The battle can be divided into two stages. In the first, destroy the enemies and open the cell. As soon as the Big Man is free, the time has come for the final battle - a victory over the leader of the Ku Klux Klan. You can find them in the opposite warehouse. A few accurate shots will ensure your victory. Costs for betting business may not be predictable. Therefore, we are preparing a business plan in advance.